[Sidefx-houdini-list] particle formats: what is the best free/open format to go maya to houdini?
pbowmar at gmail.com
Tue Apr 13 20:33:55 EDT 2010
I believe it's fairly easy to write a pdc (or whatever the Maya
particle cache format is) importer/exporter for Houdini, it's a simple
format from what I understand.
MDD won't work with changing point counts.
Depending on how ambitious you are, you could do a BGEO writer/reader
for Maya. Miles Green wrote one that is floating around somewhere but
sadly I don't have the link handy...
I haven't tried FBX, the more I try to use it the less I like it
though, even in Maya (the company that set the "standard") it crashes
constantly on export and is generally flaky. IMO :)
On 13 April 2010 17:25, katrin schmid <Katisss at gmx.de> wrote:
> does fbx do particles?
> We luckily already got geometry sorted using a custom format.
> Noew we like to consider existing particle formats before we go doing our own, too.
> -------- Original-Nachricht --------
>> Datum: Tue, 13 Apr 2010 20:18:04 -0400
>> Von: Jed Schwartz <jed at jedschwartz.com>
>> An: sidefx-houdini-list at sidefx.com
>> Betreff: Re: [Sidefx-houdini-list] particle formats: what is the best free/open format to go maya to houdini?
>> Not sure I'm clear on exactly what your trying to do, but we've had
>> really good luck using FBX to go back and forth between houdini and
>> On Apr 13, 2010, at 8:07 PM, katrin schmid wrote:
>> > hi,
>> > i was wondering if anyone has insight or experience what is the
>> > best free/open format to go from maya to houdini on back?
>> > We were considering maya .mc and point oven .mdd but not so sure
>> > they are open formats.
>> > We are trying to write code that already exists... Are there any
>> > other formats worth considering?
>> > Best Regards,
>> > katrin
>> > --
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>> Jed Schwartz
>> Creative Director
>> Jed Schwartz Productions
>> jed at jedschwartz.com
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