[Sidefx-houdini-list] change geometry w/out triangulating

Ivan DeWolf ivan at martian-labs.com
Mon Apr 5 01:37:47 EDT 2010


if it's quads, can you convert to nurbs? 'cuz then you can creep on  
low-res, or play with the convert SOP, etc....

Quoting "Erika Salatiello" <tictacer at hotmail.com>:

>
> I'm curious if anyone knows a good node or way to reduce and  
> increase polys on geometry.
>
> The object I am working with is nice clean quads.  I DO NOT want to  
> triangulate the shape.  I have more than enough polys in the Y  
> direction and not enough in X.  I was surprised when I went to use  
> the subdivide sop that it would only work on all the polys evenly  
> and I couldn't choose to control the direction.  I think I am  
> forgetting about another sop that does this?
>
> Also, for reducing geo, the polyreduce sop is not ideal since it's  
> again working via triangulating and the facet sop (consolidate  
> points etc.) seems to also be choosing to consolidate via  
> triangulation.
>
> I am hoping to get some low rez proxy geos later this week from the  
> modelers but any quick tips would be appreciated.
>
> Thanks,
> Erika
>
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