[Sidefx-houdini-list] bubble geometry in houdini

herman herman02 at netvigator.com
Fri Apr 2 00:06:08 EDT 2010


thanks david, since i'm not familar with the foreach sop, will look into the 
"help" for knowing how to use it.

cheers

----- Original Message ----- 
From: "David Johnson" <daveinengland at gmail.com>
To: <sidefx-houdini-list at sidefx.com>
Sent: Friday, April 02, 2010 11:50 AM
Subject: Re: [Sidefx-houdini-list] bubble geometry in houdini


> That's why he suggested using the foreach SOP. Then you can have it 
> iterate
> over the whole glob, slicing and dicing like a mouse in a Pixar film.
>
> On Thu, Apr 1, 2010 at 8:43 AM, herman <herman02 at netvigator.com> wrote:
>
>> thanks joe,
>>
>> that's a great alternative, however, i discovered that u can only cookie
>> once, can't cookie the already interected/union cookies.
>>
>> cheers!
>>
>> ----- Original Message -----
>> From: "Joe Barrow" <joe at primalpictures.com>
>> To: <sidefx-houdini-list at sidefx.com>
>> Sent: Wednesday, March 31, 2010 5:23 PM
>> Subject: Re: [Sidefx-houdini-list] bubble geometry in houdini
>>
>>
>> Have you tried using polygons and cookie cutting the intersecting 
>> spheres?
>> If you just keep each original surface, divide it with remove shared 
>> edges
>> to get the flat plane and merge it back with your cut geometry to create
>> polygonal geometry which can be subdivided.
>>
>> Wrap all this up in a foreach loop and you should be able to process the
>> whole of your scene in one go.
>>
>> Good luck
>>
>> Jb
>>
>> ----
>>
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