[Sidefx-houdini-list] bubble geometry in houdini
daveinengland at gmail.com
Thu Apr 1 23:50:51 EDT 2010
That's why he suggested using the foreach SOP. Then you can have it iterate
over the whole glob, slicing and dicing like a mouse in a Pixar film.
On Thu, Apr 1, 2010 at 8:43 AM, herman <herman02 at netvigator.com> wrote:
> thanks joe,
> that's a great alternative, however, i discovered that u can only cookie
> once, can't cookie the already interected/union cookies.
> ----- Original Message -----
> From: "Joe Barrow" <joe at primalpictures.com>
> To: <sidefx-houdini-list at sidefx.com>
> Sent: Wednesday, March 31, 2010 5:23 PM
> Subject: Re: [Sidefx-houdini-list] bubble geometry in houdini
> Have you tried using polygons and cookie cutting the intersecting spheres?
> If you just keep each original surface, divide it with remove shared edges
> to get the flat plane and merge it back with your cut geometry to create
> polygonal geometry which can be subdivided.
> Wrap all this up in a foreach loop and you should be able to process the
> whole of your scene in one go.
> Good luck
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