[Sidefx-houdini-list] bubble geometry in houdini

herman herman02 at netvigator.com
Thu Apr 1 11:43:58 EDT 2010


thanks joe,

that's a great alternative, however, i discovered that u can only cookie 
once, can't cookie the already interected/union cookies.

cheers!

----- Original Message ----- 
From: "Joe Barrow" <joe at primalpictures.com>
To: <sidefx-houdini-list at sidefx.com>
Sent: Wednesday, March 31, 2010 5:23 PM
Subject: Re: [Sidefx-houdini-list] bubble geometry in houdini


Have you tried using polygons and cookie cutting the intersecting spheres? 
If you just keep each original surface, divide it with remove shared edges 
to get the flat plane and merge it back with your cut geometry to create 
polygonal geometry which can be subdivided.

Wrap all this up in a foreach loop and you should be able to process the 
whole of your scene in one go.

Good luck

Jb

-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com 
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of herman
Sent: 31 March 2010 09:30
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] bubble geometry in houdini

i also had discovered using crease @ cookie sop to fine the intersecting 
plane.

cheers
herman

----- Original Message -----
From: "herman" <herman02 at netvigator.com>
To: <sidefx-houdini-list at sidefx.com>
Sent: Wednesday, March 31, 2010 4:20 PM
Subject: Re: [Sidefx-houdini-list] bubble geometry in houdini


thanks ben and david,

ur ideas sound good, however, i'm not an advance houdini user, so not be
able to test it out...
someone at the forum post this link for me,
http://www.sidefx.com/exchange/info.php?fileid=660&versionid=660
http://forums.odforce.net/index.php?/topic/9119-voronoi-dynamic-location-based-fracture-wip

i tried out the voronoi_fracture .otl file, but somehow there are warning
messages-
oplib:/Sop/jl_voronoi_fracture?Sop/jl_voronoi_fracture Warning(431): Unknown
parameter type - assuming float

seems like the 3d voronoi is the way to go!

cheers



----- Original Message ----- 
From: "Ben Schrijvers" <ben.schrijvers at guerrilla-games.com>
To: <sidefx-houdini-list at sidefx.com>
Sent: Wednesday, March 31, 2010 12:27 AM
Subject: Re: [Sidefx-houdini-list] bubble geometry in houdini


Yes I was thinking simular about voronoi or more the cell bit of voronoi.
As this is how I break up geometry and get internal surfaces.

I would solve the whole thing in voxels if it's not a big volume that
needs to be filled.
First generate a volume from the bubbles with metaballs blending
together. This will be the outside shape.
Then creating a volume per bubble and converting that into an iso surface.
That volume per bubble (volume vop) would loop through all the bubble
centers (particles) and multiply 1 with the blended volume IF the bubble
in question is the closest bubble. If it's not the closest it would
multiply with 0 and hence there wouldn't be any density.

cheers,
benS



David Johnson wrote:
> What about using some way of positioning the point (like pops or dops) to
> get the points to keep a certain distance away from each other with
> pressure
> and density and gravity, then using a voronoi kind of thing to find the
> surfaces between them. Then the ones on the surface would just be a
> certain
> distance from the point based on pressure.
>
> Just thinking out loud.
>
> Dave
>
> On Tue, Mar 30, 2010 at 8:29 AM, herman <herman02 at netvigator.com> wrote:
>
>
>> thanks drew & francois for the reply...
>> i had installed evolver earlier, however, i'm quite weak in scripting &
>> vop,
>> guess the problem can't be resolved by sop alone.
>>
>> cheers herman
>>
>> ----- Original Message -----
>> From: "François Duchesneau" <sidefx at trinix.ca>
>> To: <sidefx-houdini-list at sidefx.com>; <Drew.Whitehouse at anu.edu.au>
>> Sent: Tuesday, March 30, 2010 8:07 PM
>> Subject: Re: [Sidefx-houdini-list] bubble geometry in houdini
>>
>>
>> Just an idea but to avoid any deformation artefact you could use a Vop
>> Sop and deform your points either with a function based on height if
>> it's a flat grid or with a Volume Sample and Gradient if it's an
>> animated geometry.
>>
>> François
>>
>> Drew Whitehouse wrote:
>>
>>> This is quite a complicated thing to simulate. Of course you may be able
>>> to
>>> fake it somehow. The goal is to minimize the surface tension energy.
>>> This
>>> software may be of interest -
>>>
>>> http://www.susqu.edu/brakke/evolver/evolver.html
>>>
>>> <http://www.susqu.edu/brakke/evolver/evolver.html>-Drew
>>>
>>> On Tue, Mar 30, 2010 at 3:36 PM, herman <herman02 at netvigator.com> wrote:
>>>
>>>
>>>
>>>> hi all,
>>>>
>>>> would like to know how to make water bubble geometry in geo. i want to
>>>> have
>>>> spheres interecting sharing a flat surface and not the curve surfaces
>>>> when i
>>>> surfsect (for nurbs) or cookie (in polygon)...
>>>>
>>>> i tried to scale down to 0 after surfsecting two sphere taking their
>>>> intersection. this may work for 2-3 spheres... would like to know if
>>>> there
>>>> is more efficient way to do it especially when i want to try it on
>>>> large
>>>> numbers of interecting spheres.
>>>>
>>>>
>>>> thats something i like to acheive
>>>> http://torus.math.uiuc.edu/jms/java/stereop/hypc.gif
>>>>
>>>> thanks.
>>>> herman
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>>
>>>
>>>
>>>
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