[Sidefx-houdini-list] Attributes not exporting to FBX

craigleehoffman at aol.com craigleehoffman at aol.com
Mon Oct 26 20:44:49 EDT 2009


 

 Thanks.  It's nice to know I'm not going crazy!  (Not that this in any way helps justify my claims of sanity...)


 

-----Original Message-----
From: François Duchesneau <sidefx at trinix.ca>
To: sidefx-houdini-list at sidefx.com
Sent: Mon, Oct 26, 2009 6:43 pm
Subject: Re: [Sidefx-houdini-list] Attributes not exporting to FBX










Regarding the frame that is shifted, I talked about to SideFx and they 
told me there's already a bug submitted. I always append a TimeShift Sop 
to the last node in the chain to fix it.

François

craigleehoffman at aol.com wrote:
> I have N and V attributes on my changing topology geometry I want to export to 
FBX and bring into Maya.  I have tried both Point and Vertex Attributes for N 
and V, but they don't seem to be exporting to the .fbx file.  (I tried importing 
the resultant .fbx to Houdini and to Maya and there seems to be no Attributes on 
the mesh whatsoever...).
>
> Are attributes like N and V only supported for non-changing topology meshes?
>
> One other FBX question:  In exporting geometry to FBX and reimporting it into 
Houdini I notice the FBX geometry animation is shifted by one frame compared to 
the source geometry.  Is this a bug?
>
> H10.0.295 on Linux.
>
> Thanks,
> Craig
>
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