[Sidefx-houdini-list] Attributes not exporting to FBX

François Duchesneau sidefx at trinix.ca
Mon Oct 26 21:43:10 EDT 2009


Regarding the frame that is shifted, I talked about to SideFx and they 
told me there's already a bug submitted. I always append a TimeShift Sop 
to the last node in the chain to fix it.

François

craigleehoffman at aol.com wrote:
> I have N and V attributes on my changing topology geometry I want to export to FBX and bring into Maya.  I have tried both Point and Vertex Attributes for N and V, but they don't seem to be exporting to the .fbx file.  (I tried importing the resultant .fbx to Houdini and to Maya and there seems to be no Attributes on the mesh whatsoever...).
>
> Are attributes like N and V only supported for non-changing topology meshes?
>
> One other FBX question:  In exporting geometry to FBX and reimporting it into Houdini I notice the FBX geometry animation is shifted by one frame compared to the source geometry.  Is this a bug?
>
> H10.0.295 on Linux.
>
> Thanks,
> Craig
>
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