[Sidefx-houdini-list] Background Image for Camera

craigleehoffman at aol.com craigleehoffman at aol.com
Fri Oct 16 17:22:04 EDT 2009


 


 
 You can just put it in the Display Options "Background" Tab like this:





 /img/comp1/color1


Unless you want it to be assigned to specific separate cameras so that the BG image switches when you switch between cameras...  or do you mean at Render Time?
 

Cheers,

Craig



 

-----Original Message-----
From: Jerry Corda-Stanley <jerry at axyzfx.com>
To: sidefx-houdini-list at sidefx.com
Sent: Fri, Oct 16, 2009 1:22 pm
Subject: Re: [Sidefx-houdini-list] Background Image for Camera










try..

op:`chsop("/coppath")`

> Is it possible to use comps as the Background Image in H10 cameras?    
> I've tried op:/img/comp1/color1 but it keeps giving me:
>
> Error:       Unrecognized file type "op:/img/comp1/color1 : No such file  
> or directory".
>              Unrecognized file type "op:/img/comp1/color1 : No such file  
> or directory".
>
> Something that I'm doing wrong?  Or is this not implemented?
>
>  - Steve
>
> Stephen Tucker, VFX Artist
> p: 416.682.5200 x 5363  | f: 416.682.5209
> Starz Media Canada Co. | 230 Richmond Street East | Toronto, ON M5A 1P4
> www.starzanimation.com
>   
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com  
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Francois  
> Duchesneau
> Sent: Wednesday, October 14, 2009 10:45 AM
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] Fluid collision
>
> Hi,
>
> I've got a voxel fluid simulation that runs on a animated creature and I
> had problems with collision until I realized I had to bring the point
> velocity into Dop.
>
> However, even if it now works to move a rigid body the fluid still
> penetrate inside the body.
>
> I've loaded the example file "SourceVorticlesAndCollision" and even if  
> the
> fluid interact with the moving box because of the velocity, a part of the
> density goes through the box and is deleted when the box leave the place.
>
> This is the same problem I've got with my fx except that in my case I  
> emit
> from the surface in the same direction where the surface goes and it
> "eats" my smoke.
>
> Is it possible to have real fluid collision in Houdini?
>
> François
>
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