[Sidefx-houdini-list] Scoping Channels & Floating Channel Editors
benfrost3d at gmail.com
Tue Oct 6 06:23:23 EDT 2009
I know that if you have your Channel Editor pane selected and viewable
the channel will be scoped into this..
if it is not visable they will be appended to a channel editor in a
floating window.. or as to setting it to a default behaviour I'm not
sure.. would be useful..
2009/10/6 Phil Spicer <PSpicer at bournemouth.ac.uk>:
> If I have a Channel Editor as a Pane Tab, and then scope the channels of a parameter, a floating Channel Editor appears.
> Is there anyway to change this behaviour? I would prefer simply that the channels being scoped are piped into the Channel Editor as a Pane Tab without launching a floating version of the same window...
> Any thoughts?
> Kind regards,
> BU - the UK's Number One New University
> The Guardian University Guide 2009 & 2010
> This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person.
> Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email.
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
More information about the Sidefx-houdini-list