[Sidefx-houdini-list] render farms, pipelines and file systems

Marc Horsfield march at blackginger.tv
Mon Jan 12 03:07:56 EST 2009


hey that's cool. Thanks for the link.

M

jiversen wrote:
> The 3Delight "network cache" thing reminds me of /cachefs/, something 
> we're starting to use here at R+H.
> 
>   http://en.wikipedia.org/wiki/CacheFS
> 
> This will cache network data locally, but obviously not just for 
> rendering. We're hoping to accelerate OTL loading with it and also cache 
> the Houdini installation and setup itself.
> 
> Paolo Berto wrote:
>> On Jan 7, 2009, at 5:28 AM, Drew Whitehouse wrote:
>>
>>   
>>> Obviously their are significant performance issues to consider. Eg you
>>> are working with Gb's of texture per frame which you don't want to
>>> ship across to a render node every time a frame is rendered. There are
>>> many possible solutions to this problem but I'd love to hear about
>>> experiences in the trenches ...
>>>     
>>
>> Hi Drew,
>>
>> in 3Delight RenderMan you can rely on the "network cache" for  
>> textures, maps and archives.
>> All the details are here:
>>
>>     http://www.3delight.com/en/uploads/docs/3delight/3delight_55.html
>>
>> Best,
>>
>> P.
>>
>> ---
>> paolo berto
>> visual research
>> the /*jupiter jazz*/ group
>>
>>
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>>   
> 



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