[Sidefx-houdini-list] render farms, pipelines and file systems

Paolo Berto pberto at jupiter-jazz.com
Fri Jan 9 03:30:45 EST 2009

On Jan 7, 2009, at 5:28 AM, Drew Whitehouse wrote:

> Obviously their are significant performance issues to consider. Eg you
> are working with Gb's of texture per frame which you don't want to
> ship across to a render node every time a frame is rendered. There are
> many possible solutions to this problem but I'd love to hear about
> experiences in the trenches ...

Hi Drew,

in 3Delight RenderMan you can rely on the "network cache" for  
textures, maps and archives.
All the details are here:




paolo berto
visual research
the /*jupiter jazz*/ group

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