[Sidefx-houdini-list] More time warp woes

François Duchesneau sidefx at trinix.ca
Wed Jan 7 22:45:42 EST 2009


Can you put your scene on the forum or send it to me so I can have a 
look. I'm curious about it.

Also make sure all your time frame are set properly on the cache node 
and time blend.

François

Pablo Giménez wrote:
> Mmmm not pretty sure here, but particles systems reuse the point index, $PT,
> so maybe this is confising the time warp and time blend tools.
> I ma not sure how well these tools work with geometry that is changing
> topology along the animation
>
> 2009/1/7 <gravatar at gravatonia.com>
>
>   
>> Okies Folks,
>>   I am really getting frustrated with timewarp  It works beautifully for
>> the
>> first 150-200 frames then it totally flips out, inverting a twisting my
>> particle
>> sim.  I have tried applying it both to a bgeo sequence and a pop merge and
>> it
>> does the same thing.  As suggested, I am doing File or Pop Merge -> Cache
>> ->
>> Timeblend -> TimeWarp.  This did fix the problem with timewarp skipping
>> frames
>> instead of interpelating them, but this sim twisting is an even worse
>> problem.
>> Only other thing that I can think to do is rebuilding my pop networks and
>> perhaps
>> even the force sop networks they depend on, because they were originally
>> built in
>> Houdini 8.  Has anyone else had a problem like I am describing?  Any
>> suggestions
>> other that a network rebuild?
>>
>> Grav
>>
>> p.s.  Where does the cache sop stash what it is caching?  Just curious.
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