[Sidefx-houdini-list] More time warp woes

Pablo Giménez pablogipi at gmail.com
Wed Jan 7 20:22:04 EST 2009


Mmmm not pretty sure here, but particles systems reuse the point index, $PT,
so maybe this is confising the time warp and time blend tools.
I ma not sure how well these tools work with geometry that is changing
topology along the animation

2009/1/7 <gravatar at gravatonia.com>

> Okies Folks,
>   I am really getting frustrated with timewarp  It works beautifully for
> the
> first 150-200 frames then it totally flips out, inverting a twisting my
> particle
> sim.  I have tried applying it both to a bgeo sequence and a pop merge and
> it
> does the same thing.  As suggested, I am doing File or Pop Merge -> Cache
> ->
> Timeblend -> TimeWarp.  This did fix the problem with timewarp skipping
> frames
> instead of interpelating them, but this sim twisting is an even worse
> problem.
> Only other thing that I can think to do is rebuilding my pop networks and
> perhaps
> even the force sop networks they depend on, because they were originally
> built in
> Houdini 8.  Has anyone else had a problem like I am describing?  Any
> suggestions
> other that a network rebuild?
>
> Grav
>
> p.s.  Where does the cache sop stash what it is caching?  Just curious.
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-- 
Un saludo
Best Regards
Pablo Giménez



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