[Sidefx-houdini-list] Billowy Smoke not "sticking" to Volume primitives
louisdunlevy at gmail.com
Wed Feb 25 16:07:10 EST 2009
Can you instance the volumes instead? Then your "object" space is going
to be very clear cut.. just a thought
craigleehoffman at aol.com wrote:
> Haven't investigated this too much, but wondered if anyone had a quick fix for this.
> Basically I have a Copy SOP copying Volume Primitives onto moving particles and I noticed when adding the Billowy Smoke shader from the Material Palette that the Noise doesn't follow the Volumes as they moved.? I dove down into the Shader and set the "restpos" Node from "Texture" to "Object" and still no dice.
> Since I am dealing with Volumes, is the proper thing to create new Volumes for x, y, & z Rest Position attributes like you do for motion blur velocity and then reference those attributes in the shader?? Or is there something easier?
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