[Sidefx-houdini-list] rsl_volume interior

Alan Warren email at alan-warren.com
Wed Feb 25 15:38:50 EST 2009


Glad you got it sorted out.

Here is the hip anyways. Maybe it will help somebody else.

http://www.alan-warren.com/assetfiles/interior_volume.zip

Alan

On Wed, Feb 25, 2009 at 1:39 PM, Tom Nixon <tnixon at laika.com> wrote:

> Ok, figured out what was going on. I was tying my Shader parameter to a
> Material... DOH!
>
> Thanks for your help,
> T
>
> ----- Original Message -----
> From: "Tom Nixon" <tnixon at laika.com>
> To: sidefx-houdini-list at sidefx.com
> Sent: Wednesday, February 25, 2009 10:09:30 AM GMT -08:00 US/Canada Pacific
> Subject: Re: [Sidefx-houdini-list] rsl_volume interior
>
> That would be great!
>
> We have made some tweaks to soho here, so I'm wondering if perhaps our
> changes may have gotten in the way.
>
> Thank you,
> T
>
> ----- Original Message -----
> From: "Alan Warren" <email at alan-warren.com>
> To: sidefx-houdini-list at sidefx.com
> Sent: Wednesday, February 25, 2009 7:01:06 AM GMT -08:00 US/Canada Pacific
> Subject: Re: [Sidefx-houdini-list] rsl_volume interior
>
> Hey Tom
>
> I just did a quick test with a simple interior fog shader created in VOPS
> and soho outputs this into my RIB. (using shop_iteriorpath soho parm)
>
>  Interior "/tmp/rsl_vopvolume1"  "float near" [1] "float far" [5] "uniform
> float fogDensity" [5] "uniform color fogColor" [0.213999986649 1
> 0.580799996853]
>
> It's rendering as expected, so it seams to work for me.  I can share my HIP
> if you like.
>
> Alan
>
>
> On Tue, Feb 24, 2009 at 7:07 PM, Tom Nixon <tnixon at laika.com> wrote:
>
> > I have been trying to work with volume interiors for a while now. It
> seems
> > that the only way soho will call my volume shader as "Interior" is if my
> > shader otl has been created as "Interior" despite the existence of the
> > shop_interiorpath spare parm. As much as I don't like this, I can make it
> > work when compiling from sl code.
> >
> > The problem is that I would like to be able to create my interior shader
> > from VOPS. I am thus far unable to find a way to create an interior
> volume
> > shader from VOPS.
> >
> > Does anyone know how to do this, or have a better way to approach this
> > prob?
> >
> > Thanks,
> > T
> >
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