[Sidefx-houdini-list] rsl_volume interior

Tom Nixon tnixon at laika.com
Wed Feb 25 14:39:34 EST 2009


Ok, figured out what was going on. I was tying my Shader parameter to a Material... DOH!

Thanks for your help,
T

----- Original Message -----
From: "Tom Nixon" <tnixon at laika.com>
To: sidefx-houdini-list at sidefx.com
Sent: Wednesday, February 25, 2009 10:09:30 AM GMT -08:00 US/Canada Pacific
Subject: Re: [Sidefx-houdini-list] rsl_volume interior

That would be great! 

We have made some tweaks to soho here, so I'm wondering if perhaps our changes may have gotten in the way.

Thank you,
T

----- Original Message -----
From: "Alan Warren" <email at alan-warren.com>
To: sidefx-houdini-list at sidefx.com
Sent: Wednesday, February 25, 2009 7:01:06 AM GMT -08:00 US/Canada Pacific
Subject: Re: [Sidefx-houdini-list] rsl_volume interior

Hey Tom

I just did a quick test with a simple interior fog shader created in VOPS
and soho outputs this into my RIB. (using shop_iteriorpath soho parm)

 Interior "/tmp/rsl_vopvolume1"  "float near" [1] "float far" [5] "uniform
float fogDensity" [5] "uniform color fogColor" [0.213999986649 1
0.580799996853]

It's rendering as expected, so it seams to work for me.  I can share my HIP
if you like.

Alan


On Tue, Feb 24, 2009 at 7:07 PM, Tom Nixon <tnixon at laika.com> wrote:

> I have been trying to work with volume interiors for a while now. It seems
> that the only way soho will call my volume shader as "Interior" is if my
> shader otl has been created as "Interior" despite the existence of the
> shop_interiorpath spare parm. As much as I don't like this, I can make it
> work when compiling from sl code.
>
> The problem is that I would like to be able to create my interior shader
> from VOPS. I am thus far unable to find a way to create an interior volume
> shader from VOPS.
>
> Does anyone know how to do this, or have a better way to approach this
> prob?
>
> Thanks,
> T
>
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