[Sidefx-houdini-list] rsl_volume interior

Alan Warren email at alan-warren.com
Wed Feb 25 10:01:06 EST 2009

Hey Tom

I just did a quick test with a simple interior fog shader created in VOPS
and soho outputs this into my RIB. (using shop_iteriorpath soho parm)

 Interior "/tmp/rsl_vopvolume1"  "float near" [1] "float far" [5] "uniform
float fogDensity" [5] "uniform color fogColor" [0.213999986649 1

It's rendering as expected, so it seams to work for me.  I can share my HIP
if you like.


On Tue, Feb 24, 2009 at 7:07 PM, Tom Nixon <tnixon at laika.com> wrote:

> I have been trying to work with volume interiors for a while now. It seems
> that the only way soho will call my volume shader as "Interior" is if my
> shader otl has been created as "Interior" despite the existence of the
> shop_interiorpath spare parm. As much as I don't like this, I can make it
> work when compiling from sl code.
> The problem is that I would like to be able to create my interior shader
> from VOPS. I am thus far unable to find a way to create an interior volume
> shader from VOPS.
> Does anyone know how to do this, or have a better way to approach this
> prob?
> Thanks,
> T
> _____________________________________________________________________
> The information contained in this message and its attachments is
> confidential and proprietary to LAIKA, Inc.  By opening this email
> or any of its attachments, you agree to keep all such information
> confidential and not to use, distribute, disclose or copy any part
> of such information without the prior written consent of LAIKA,
> Inc.  If you are not the intended recipient of this message, any use,
> distribution, disclosure or copying of such information is prohibited.
> If received in error, please contact the sender.
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list

More information about the Sidefx-houdini-list mailing list