[Sidefx-houdini-list] Delayed load sharing a material

Louis Dunlevy louisdunlevy at gmail.com
Wed Feb 18 21:37:30 EST 2009


Rangi Sutton wrote:
> 2009/2/19 Rangi Sutton <rangi.sutton at gmail.com>
>
>   
>> Hey folks,
>>
>> So how do we do this these days? I have a bunch of .bgeo files on disk,
>> each written out from different geometries. I can then make a material for
>> each of them with a mantra delayed load in them, and point them individually
>> to their respective .bgeos.
>>
>> But then I have to manage a whole bunch of materials. Given that they
>> nearly all want the same parms, I'd love to be able to put some expression
>> in the delayed load that was based on the name of the object the material is
>> /applied/ to..
>>
>> Or is there a different way around this?
>>
>>     
>
>
> Update... I've got something success using the Procedural Shader parameter
> on the actual object to reference a delayed load that's embedded inside
> each. So stuffs working, but there's probably another way?
>
> Beers,
> r.
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>   
You can use the local override on the material sop node with "Overrides
use local variables" turned on. You're then free to put
/blah/file.$PT.bgeo or something in there. Use that to override the file
parameter of a mantra delayed load shader which you must promote to be a
parameter of your material too..





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