[Sidefx-houdini-list] UVs on Mettaballs?
pablogipi at gmail.com
Wed Feb 18 18:52:33 EST 2009
2009/2/16 Garman Lists <garman_lists at sbcglobal.net>
> My former student, Renee Tam, now at Pixar, solved this problem.
> Stephen Jones wrote:
> > i have a particle based metta surface that i've written my own shader
> for. i am using shading layer to get the uv attributes from sop to vex and
> i've used a uv project and it works, but my object is swimming though the
> surface. how any suggestions on how i get my uvs to stick to the surface as
> it moves.
> > Thanks,
> > Stephen & Rob
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