[Sidefx-houdini-list] UVs on Mettaballs?

Pablo Giménez pablogipi at gmail.com
Wed Feb 18 18:52:33 EST 2009


2009/2/16 Garman Lists <garman_lists at sbcglobal.net>

>
> My former student, Renee Tam, now at Pixar, solved this problem.

How?

>
>
>
>
> Stephen Jones wrote:
> > i have a particle based metta surface that i've written my own shader
> for. i am using shading layer to get the uv attributes from sop to vex and
> i've used a uv project and it works, but my object is swimming though the
> surface. how any suggestions on how i get my uvs to stick to the surface as
> it moves.
> >
> > Thanks,
> > Stephen & Rob
> >
> >
> >
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> >
> >
>
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-- 
Un saludo
Best Regards
Pablo Giménez



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