[Sidefx-houdini-list] Modeling questions

Gene Dreitser keyframe at rogers.com
Tue Feb 17 22:20:25 EST 2009


I also model in Houdini whenever it's appropriate.

Modo is awesome in the case where you know where you are going.  "Build me a blackberry 8300", or a "2008 Audi TT".

Whenever you need to play, or the final look hasn't been established, I would never think of turning to some other package.

G




----- Original Message ----
From: James Rutherford <JRutherford at stclaircollege.ca>
To: "sidefx-houdini-list at sidefx.com" <sidefx-houdini-list at sidefx.com>
Sent: Tuesday, February 17, 2009 10:08:45 PM
Subject: Re: [Sidefx-houdini-list] Modeling questions

well...uhm...you're an old Prisms guy....  :)


________________________________________
From: sidefx-houdini-list-bounces at sidefx.com [sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Garman Lists [garman_lists at sbcglobal.net]
Sent: Tuesday, February 17, 2009 9:37 PM
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] Modeling questions

Well... hum...  You don't get around much do you?

There are many many things so easy to model in Houdini it's pointless to
do in another package.  Of course, you need to model the right kinds of
things.

When I've worked on effects at DD I often have to remodel the geometry I
get before I can do the effects with them.  Most times modelers don't
think (naturally) about how to best model the object so we can destruct
it.  Because they don't really know what we need to do.  So I often use
Houdini to remodel the object, sure, often using the original as much as
I can.

One example was on Stealth to get the rain flowing over the surface of
the jet.  The original surface was too complex and not really valid for
collisions and sliding particles.  So I projected (ray'ed) a surface on
to the maya (?) model to get the best effects model.

For other kinds of models which Houdini isn't that great at, I go for
the "right brain" software like Modo.

I tell my studnets to make lists of object which can best be modeled
procedurally and go from there.  In a way, I hope that SESI does not
concentrate on modeling tools as using Modo or something other is great
for those kinds of models.

:)


James Rutherford wrote:
> who models in Houdini...seriously....the only people I've ever met who model in Houdini are the old Prisms guys...and all the schools teach is how to take a Maya rigged model and stick some dust on it....
>
>
>
> ________________________________________
> From: sidefx-houdini-list-bounces at sidefx.com [sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Pablo Giménez [pablogipi at gmail.com]
> Sent: Tuesday, February 17, 2009 7:09 PM
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] Modeling questions
>
> 2009/2/11 Peter Bowmar <pbowmar at gmail.com>
>
>
>> It's not freehand though, and is super clumsy compared to Lightwave's.
>> I've asked for this for about 10 years now :)
>>
>
> Be patient my friend someday SESI will decide to improve modelling in
> houdini, someday ......
>
>
>> 2009/2/11 Jerry <jerry at axyzfx.com>:
>>
>>> I think the knife operation can be achieved using the clip SOP.
>>> You just retain the above and below plane objects and it'll automatically
>>> fuse the join.
>>>
>>>> Are there any good interactive ways in Houdini to do these sorts of
>>>>
>> modeling operations:
>>
>>>> Edge loop splitting? A
>>>> tool that adds a new span that you can slide to position along a run of
>>>> quads in the mesh. Like edge loop select that splits the selection.
>>>> ? I know we can make a new edge loop all the way around an object, but
>>>>
>> can we "slide" it's positioning?..
>>
>>>> Knife? Knife
>>>> is similar to splitting but it just splits poly's based on camera
>>>> projected lines that you drag to position. It just splits across the
>>>> mesh regardless of edge runs, literally slicing across the mesh, but
>>>> only in straight lines..
>>>>
>>>> Selecting an edge ring? Selecting edges that are perpendicular to edge
>>>>
>> loops (I think...)
>>
>>>> Sliding an edge/vert along the surface? Moves it along the guestimated
>>>>
>> volume (I think..)
>>
>>>> thanks,
>>>> Craig
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
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>
>
>
> --
> Un saludo
> Best Regards
> Pablo Giménez
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