[Sidefx-houdini-list] UVs on Mettaballs?

Garman Lists garman_lists at sbcglobal.net
Mon Feb 16 12:21:05 EST 2009


My former student, Renee Tam, now at Pixar, solved this problem.



Stephen Jones wrote:
> i have a particle based metta surface that i've written my own shader for. i am using shading layer to get the uv attributes from sop to vex and i've used a uv project and it works, but my object is swimming though the surface. how any suggestions on how i get my uvs to stick to the surface as it moves. 
>
> Thanks,
> Stephen & Rob
>
>
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