[Sidefx-houdini-list] UVs on Mettaballs?

Stephen Jones stephenbjones25 at yahoo.com
Mon Feb 16 12:10:47 EST 2009


i have a particle based metta surface that i've written my own shader for. i am using shading layer to get the uv attributes from sop to vex and i've used a uv project and it works, but my object is swimming though the surface. how any suggestions on how i get my uvs to stick to the surface as it moves. 

Thanks,
Stephen & Rob


      


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