[Sidefx-houdini-list] FBX and XSI

Adrian Lee dryrainstudios at gmail.com
Fri Feb 6 07:16:04 EST 2009

On the last project I worked on we used FBX between XSI, Houdini, and Maya.
I think they found a slight difference with the cameras going between xsi
and Houdini, may be due to xsi using horizontal image plane?

FBX worked well between windows but when using Linux seemed to need the
cross walk.

Also make sure point numbers dont change, as FBX dosnt like that which was
my trouble.


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