[Sidefx-houdini-list] reflective displacement
larry at gcreativestudios.com
Tue Dec 15 15:09:17 EST 2009
This may be a complicated question for someone who does not have a
lot of experience creating shaders .... but here goes.
When using the reflective displacement shader the displacement does
not seem to affect the look of what is reflected in the surface.
Example- If you drop down a grid and assign a reflective
displacement material ( to make it look watery or whatever), the
specular highlights react to the displacement as expected.
But if you place some objects above the grid they will reflect
straight as if the grid were a flat mirror or piece of glass.
Is there a straight forward way to tie these two together?? So the
reflection also looks distorted.
Maybe there is already a shader that does this and I'm just missing it??
Thanks for any advice.
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