[Sidefx-houdini-list] reflective displacement

Larry Giunta larry at gcreativestudios.com
Tue Dec 15 15:09:17 EST 2009

This may be a complicated question for someone who does not have a  
lot of experience creating shaders .... but here goes.

When using the reflective displacement shader the displacement does  
not seem to affect the look of what is reflected in the surface.
Example- If  you drop down a grid and assign a reflective  
displacement material ( to make it look watery or whatever), the  
specular highlights react to the displacement as expected.
But if you place some objects above the grid they will reflect  
straight as if the grid were a flat mirror or piece of glass.

Is there a straight forward way to tie these two together?? So the  
reflection also looks distorted.

Maybe there is already a shader that does this and I'm just missing it??

Thanks for any advice.


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