[Sidefx-houdini-list] GLSL Function library
sidefx at trinix.ca
Sat Dec 12 16:08:56 EST 2009
I've manage to compile it and it gives a result. However it doesn't look
really like the noise.
From what I understand it uses a permutation texture and a lookup
texture but they don't provide it. I think I can figure it out from the
array of pseudo-random number in the C code. For now I'll concentrate to
better understand GLSL altogether but I'm pretty confident it'll work.
Edward Lam wrote:
> François Duchesneau wrote:
>> I think it'll be harder than I first thought.
>> the glsl noise function is known not to work on nVidia and ATI.
> This is a common problem for GLSL shader writers. Offhand, a google
> search for "glsl noise" found this link:
> I haven't looked at it though.
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