[Sidefx-houdini-list] GLSL Function library

Andrew D Lyons tstexture at gmail.com
Fri Dec 11 12:21:09 EST 2009

Aren't there some example GLSL shaders in SHOPs? There are code - with
includes -  examples in the inner and outer (?) code sections of those


2009/12/11 François Duchesneau <sidefx at trinix.ca>:
> Hi,
> I'm creating a glsl shader to mimic volumetric smoke with sprites. The
> idea is to be able have good approximation of what the smoke will look
> like at render time. So far I'm able to create a disk with the
> transparency falling off radially and passed the Alpha and Cd. The next
> step is to add some noise. I'm a newby in the OpenGL world but I saw the
> houdini\ogl2\gpgpu folder that includes some functions. Can I use that
> inside my GLSL shader and if yes, how?
> I tried using #include like in C but it doesn't work and I can't find
> anywhere how to link to other libraries.
> Thanks
> François
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Andrew D Lyons | Digital Artist | http://www.tstex.com

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