[Sidefx-houdini-list] GLSL Function library

François Duchesneau sidefx at trinix.ca
Fri Dec 11 11:45:54 EST 2009


I'm creating a glsl shader to mimic volumetric smoke with sprites. The 
idea is to be able have good approximation of what the smoke will look 
like at render time. So far I'm able to create a disk with the 
transparency falling off radially and passed the Alpha and Cd. The next 
step is to add some noise. I'm a newby in the OpenGL world but I saw the 
houdini\ogl2\gpgpu folder that includes some functions. Can I use that 
inside my GLSL shader and if yes, how?

I tried using #include like in C but it doesn't work and I can't find 
anywhere how to link to other libraries.



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