[Sidefx-houdini-list] split/create mesh based on uv patches
carsten at kolve.com
Tue Dec 8 00:44:29 EST 2009
On Tue, Dec 8, 2009 at 4:00 PM, Edward Lam <edward at sidefx.com> wrote:
> On Mon, December 7, 2009 21:23, Carsten Kolve wrote:
>> I've got a mesh with multiple uv patches - how would you go about
>> splitting the mesh into patches as defined by the uvs?
> VertexSplit SOP.
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// carsten kolve - www.kolve.com
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