[Sidefx-houdini-list] split/create mesh based on uv patches

Carsten Kolve carsten at kolve.com
Tue Dec 8 00:44:29 EST 2009


easy!
cheers, carsten

On Tue, Dec 8, 2009 at 4:00 PM, Edward Lam <edward at sidefx.com> wrote:
> On Mon, December 7, 2009 21:23, Carsten Kolve wrote:
>> I've got a mesh with multiple uv patches - how would you go about
>> splitting the mesh into patches as defined by the uvs?
>
> VertexSplit SOP.
>
> http://www.sidefx.com/docs/houdini10.0/nodes/sop/vertexsplit
>
> Regards,
> -Edward
>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>



-- 
// carsten kolve - www.kolve.com



More information about the Sidefx-houdini-list mailing list