[Sidefx-houdini-list] split/create mesh based on uv patches

Edward Lam edward at sidefx.com
Tue Dec 8 00:00:48 EST 2009

On Mon, December 7, 2009 21:23, Carsten Kolve wrote:
> I've got a mesh with multiple uv patches - how would you go about
> splitting the mesh into patches as defined by the uvs?

VertexSplit SOP.



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