[Sidefx-houdini-list] Varying the smoke density

François Duchesneau sidefx at trinix.ca
Sun Aug 30 19:51:08 EDT 2009

Hi all,

I want to vary the smoke density emitted in a voxel fluid. First, I 
don't know how to do that with "Source From Objects" without using the 
pyro tool. With pyro tool I can vary it as a whole but let's say I want 
to vary it per emitter. By the way it looks like the pyro tool doesn't 
allow you to have more than one emitter anyway by default.

I tried to read an sdf created in sop in the "Static Object" used as the 
emitter but it doesn't make sense to vary density on an sdf. Either I 
have to find a way to pass directly the density field from sop to the 
solver or to be able to manipulate the density field in Dop.



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