[Sidefx-houdini-list] Announcing new HDK Documentation!
rmagee at sidefx.com
Fri Aug 28 13:24:40 EDT 2009
As many of you know, the Houdini Developer’s Kit [HDK] is a
comprehensive set of C++ libraries which give studios and third party
developers access to Houdini's API. Instead of being limited to a subset
of the API like most SDKs, the HDK provides virtually the same level of
access available to Side Effects developers.
With the HDK, you can create plug-ins to customize virtually all aspects
of Houdini. Some examples include:
- add custom expression functions
- add custom commands to hscript or hython
- add custom operators (SOPs, DOPs, POPs, etc)
- add output to 3rd party renderer, geometry or games engine
- add custom lighting or atmospheric effects
The new HDK docs were written with a practical philosophy in mind. First
they identify the main task a programmer would encounter when
customizing Houdini using C++, eg: data I/O, creating new operators,
extending the UI, rendering. Next, each process is explained in-depth
and well-documented sample code is provided to illustrate the
application of key concepts. Node organization in Houdini is then
discussed along with how to work with nodes and their parameters, and
how to create new nodes in each of Houdini's operator contexts. The new
docs also cover the main HDK classes such as OP_Network and SOP_Node, as
well as, important utility classes such as Houdini’s very efficient
Matrix classes, Multithreading classes and Vector Math (VM) classes.
Our developers have been working hard to make this material available
and will continue to add to and enhance this material over time. With so
many studios looking for ways to incorporate Houdini into their
pipeline, these new HDK docs will play a key role in that process.
To access the new docs, visit www.sidefx.com/docs.
Product Marketing Manager
Side Effects Software Inc.
416 504-9876 x327
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