[Sidefx-houdini-list] Gravity in Pop

François Duchesneau sidefx at trinix.ca
Sat Aug 22 14:11:23 EDT 2009

Hi, a silly one :)

Do I understand it properly? A force in real world react differently 
depending of the mass but since gravity is an acceleration, no matter 
the mass all objects should fall at the same speed. For that reason we 
must check "Ignore Mass" on a Force Pop to simulate gravity but when you 
create it through the shelf it is not checked by default. Who's wrong?


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