[Sidefx-houdini-list] Siggraph & Maya..
Pablo Giménez Pizarro
pablogipi at gmail.com
Sun Aug 16 14:34:59 EDT 2009
More or less every sig we have the same topic.
Autodesk drop the price, attach a new application to Maya/3DStudio and
so on ....
In my opinion the point is not how many features you have, as someone
else has pointed bfore, is how do you work.
And in this field Houdini is unbeatable when you have a situation where
the Houdini philosophy fits, and there are a lots of them in production,
then you can have a lot of features but the way Maya forces you to work
at the end is a waste of time and this means a waste of money.
The only scenario I can see so far in film production is Houdini growing
and growing, even with the new nparticles.
Appart from this is worth to say that SESI should pay a lot of attention
and effort to make Houdini faster and easier cos these are the weapons
used by the competency.
The good thing is that I see in Houdini much more possibilities to
growth rather than any other tool. Other tools add more features but
they have the same workflow problems as meny years before.
Houdini only needs to make easier thing easier, which is the big
problem for new users.
Just my 2 cents
craigleehoffman at aol.com wrote:
> Didn't make it to Siggraph but heard that Maya will soon be "Unlimited" only and will include 5 Mental Ray licenses, the Toxik Compositor, and a 3D Tracker.
> So for roughly the same price as Houdini at it's current 50% off price (I think- not sure on pricing) Maya folks will be able to work with industry standard Video files in their compositor (COPs only handles individual frames much to my chagrin), be able to track a 3D camera from that footage to bring right into Maya, do 3D Paint of color, bump, etc. maps on the surface of models, have decent hardware shading support, have a good fast solution for character clothing (n-Cloth), and have fast fluids and cloth and wire deformers- all of which Houdini (which used to be a more complete solution) lacks.
> Suddenly I think Houdini is going to be a much harder sell for those of us who prefer it.? :(
> I have to add that after working more in Houdini's DOPs in H10 more recently (wire deformers and fluids) and then seeing how simple and fast Maya's are to simulate and render I was quite dismayed.? I am not convinced the quality of Maya's dynamics are as good or flexible or powerful as Houdini's, but they certainly return 'usable' results much quicker right out of the box.? There are a lot of times where you want a small simple fast dynamics solution and that is a niche that Houdini hasn't been able to deliver on just yet, although it has gotten a lot better in recent iterations.
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