[Sidefx-houdini-list] Siggraph & Maya..

Peter Robbinson probbins at sympatico.ca
Sat Aug 15 09:12:29 EDT 2009


On the other side of the cost equation Autodesk has made it 
significantly more costly for schools.

PeterR

craigleehoffman at aol.com wrote:
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> Didn't make it to Siggraph but heard that Maya will soon be "Unlimited" only and will include 5 Mental Ray licenses, the Toxik Compositor, and a 3D Tracker.
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> So for roughly the same price as Houdini at it's current 50% off price (I think- not sure on pricing) Maya folks will be able to work with industry standard Video files in their compositor (COPs only handles individual frames much to my chagrin), be able to track a 3D camera from that footage to bring right into Maya, do 3D Paint of color, bump, etc. maps on the surface of models, have decent hardware shading support, have a good fast solution for character clothing (n-Cloth), and have fast fluids and cloth and wire deformers- all of which Houdini (which used to be a more complete solution) lacks.
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> Suddenly I think Houdini is going to be a much harder sell for those of us who prefer it.? :(
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> I have to add that after working more in Houdini's DOPs in H10 more recently (wire deformers and fluids) and then seeing how simple and fast Maya's are to simulate and render I was quite dismayed.? I am not convinced the quality of Maya's dynamics are as good or flexible or powerful as Houdini's, but they certainly return 'usable' results much quicker right out of the box.? There are a lot of times where you want a small simple fast dynamics solution and that is a niche that Houdini hasn't been able to deliver on just yet, although it has gotten a lot better in recent iterations.
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> -Craig
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