[Sidefx-houdini-list] Character Animation in Houdini - Channel Editor - Working in Linear
sundstedt at hotmail.com
Wed Aug 5 06:11:53 EDT 2009
Thank you François.
I guess what I should have asked really is what type of tangent would typically be used in character animation; i.e. how do I know if Bezier is the best choice?
I guess I will find out by trial and error; but if there's someone with (cartoon) character animation experience here that can give me a hint on what works best that would be great.
Regarding the book "Magic of Houdini"; I have got it; but I've only read the first chapters yet.
I've also bought Houdini on The Spot; which is more up-to-date as it's written for Houdini 9.
Of course "Magic of Houdini" is an amazing book from what I've read so far.
Too much training to do; too little time...*sigh*
> Date: Tue, 4 Aug 2009 20:30:38 -0500
> From: sidefx at trinix.ca
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] Character Animation in Houdini - Channel Editor - Working in Linear
> select all the curves in the Channel Editor and change the linear
> interpolation to Bezier or something like that. To open the Channel
> Editor, right Click over the parameter, click "Channel and Keyframes"
> and "Scope Parameters".
> I don't remember if there are animation tutorials but what I recommend
> is to buy the book "The magic of Houdini". I started with that book and
> I found it gives a strong foundation.
> Anders Sundstedt wrote:
> > Hi,
> > I've been told that animating in Linear can be a good idea. So I tried to set Houdini Settings to Linear in Animations settings, and this worked fine. Channel Editor curves are now linear.
> > Now; my question is; once my animation is finished and I want to go in and smooth out the curves; what is the best methods to do this in Houdini?
> > Please note that I'm new to Character Animation and have just started out.
> > Also; as there is not much about character animation on the Houdini website; can you please point me to some good learning resources; ideally targeted towards Houdini.
> > Thanks
> > Anders Sundstedt
> > Freelance CG Generalist
> > http://sundstedt.blogspot.com/
> > http://www.sundstedt.se/
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