[Sidefx-houdini-list] Paint in absolute mode
sidefx at trinix.ca
Tue Apr 28 08:49:26 EDT 2009
Finally I will tell the users to be careful not to change the parameters
on the input node once they started painting the attributes. Maybe I
could automate the locking of all parameters on that node.
Ben Schrijvers wrote:
> Maybe by comparing the input values and output values you can create a
> mask to determen where something was changed.
> And if it was changed you use the absolute paint value on that point.
> It wouldn't work with transparent brushes.. but what would then be
> absolute? The output or the brush values?
> Francois Duchesneau wrote:
>> Is there a way to paint in absolute mode with the Paint Sop?
>> In the doc they say the Paint Sop only store the delta between the
>> incoming geometry and the result.
>> I'm creating a node that calculates some default attributes as a starting
>> point and let the user paint on a following Paint Sop but I want to avoid
>> the painting to be messed up if the parameters change on the incoming
>> procedural node.
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