[Sidefx-houdini-list] Paint in absolute mode
ben.schrijvers at guerrilla-games.com
Tue Apr 28 04:38:27 EDT 2009
Maybe by comparing the input values and output values you can create a
mask to determen where something was changed.
And if it was changed you use the absolute paint value on that point.
It wouldn't work with transparent brushes.. but what would then be
absolute? The output or the brush values?
Francois Duchesneau wrote:
> Is there a way to paint in absolute mode with the Paint Sop?
> In the doc they say the Paint Sop only store the delta between the
> incoming geometry and the result.
> I'm creating a node that calculates some default attributes as a starting
> point and let the user paint on a following Paint Sop but I want to avoid
> the painting to be messed up if the parameters change on the incoming
> procedural node.
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