[Sidefx-houdini-list] Overlapping Volume Primitive density?..
Andrew D Lyons
tstexture at gmail.com
Mon Apr 27 18:32:23 EDT 2009
Not sure of the set up - but the max() function should be available
for combining volumes somewhere. It's in vex for sure.
2009/4/27 Louis Dunlevy <louisdunlevy at gmail.com>:
> I think you'd have to combine the volumes in one of 2 ways first (afaik)
> - obvious volume mix sop
> - vop sop where you loop through each volume and combine the result in a
> custom way
> I think that by having 2 volumes overlapping you're essentially adding
> them. You should be able to do falloffs in your shader though no? Ramps
> and all that stuff..
> craigleehoffman at aol.com wrote:
>> Is there any way to control the final render density of overlapping Volume Primitives to be a maximum specifed value?? I am trying to avoid really dense areas and really light areas in my render.
>> I remember being able to do this back in the old i3D days...
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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