[Sidefx-houdini-list] Overlapping Volume Primitive density?..
louisdunlevy at gmail.com
Mon Apr 27 18:26:51 EDT 2009
I think you'd have to combine the volumes in one of 2 ways first (afaik)
- obvious volume mix sop
- vop sop where you loop through each volume and combine the result in a
I think that by having 2 volumes overlapping you're essentially adding
them. You should be able to do falloffs in your shader though no? Ramps
and all that stuff..
craigleehoffman at aol.com wrote:
> Is there any way to control the final render density of overlapping Volume Primitives to be a maximum specifed value?? I am trying to avoid really dense areas and really light areas in my render.
> I remember being able to do this back in the old i3D days...
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