[Sidefx-houdini-list] Siggraph vs Fmx

Lutz Paelike lutz_p at gmx.net
Tue Apr 14 10:19:01 EDT 2009

This is about right.

You won't see any (or only very little) research (papers, extensive  
technical details) at fmx.

Mostly various companies  are presenting their work on recent projects
together with some background stories and experiences.
Luckily there are more and more interesting details presented and less  
boring render passes.

There are also a couple of hands-on workshops showing new software  
features  and workflows..

If you are looking for a job  there are special recruiting sessions  
and a couple of companies
have recruiting desks throughout the fmx.

The venue is much smaller then siggraph but is also more cozy and it  
is more likely you will bump into
interesting people.

If you have a little more time you can spend some days in  southern  
germany  (Munich is close),
if you are coming from overseas the travelling time might outweigh the  
value of the conference otherwise

Take a look at the schedule and decide for yourself..




Am 13.04.2009 um 20:03 schrieb Rob Pieke:
> I haven't been to FMX yet, but I'm increasingly interested.  
> Comparing FMX's schedule to my SIGGRAPH experiences, FMX seems to be  
> more heavily driven by "case studies" than SIGGRAPH generally is. As  
> a result, it also looks less technical. Smaller studios seem to have  
> better opportunities at FMX, while gaming studios seem to have  
> roughly equal presence at both conferences.
> So maybe FMX is where to go to primarily see TDs present and  
> SIGGRAPH is where to go to primarily see academia present.
> Or maybe FMX is where to learn about what just happened and SIGGRAPH  
> is where to lean about what's about to happen next.

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