[Sidefx-houdini-list] Siggraph vs Fmx
lutz_p at gmx.net
Tue Apr 14 10:19:01 EDT 2009
This is about right.
You won't see any (or only very little) research (papers, extensive
technical details) at fmx.
Mostly various companies are presenting their work on recent projects
together with some background stories and experiences.
Luckily there are more and more interesting details presented and less
boring render passes.
There are also a couple of hands-on workshops showing new software
features and workflows..
If you are looking for a job there are special recruiting sessions
and a couple of companies
have recruiting desks throughout the fmx.
The venue is much smaller then siggraph but is also more cozy and it
is more likely you will bump into
If you have a little more time you can spend some days in southern
germany (Munich is close),
if you are coming from overseas the travelling time might outweigh the
value of the conference otherwise
Take a look at the schedule and decide for yourself..
Am 13.04.2009 um 20:03 schrieb Rob Pieke:
> I haven't been to FMX yet, but I'm increasingly interested.
> Comparing FMX's schedule to my SIGGRAPH experiences, FMX seems to be
> more heavily driven by "case studies" than SIGGRAPH generally is. As
> a result, it also looks less technical. Smaller studios seem to have
> better opportunities at FMX, while gaming studios seem to have
> roughly equal presence at both conferences.
> So maybe FMX is where to go to primarily see TDs present and
> SIGGRAPH is where to go to primarily see academia present.
> Or maybe FMX is where to learn about what just happened and SIGGRAPH
> is where to lean about what's about to happen next.
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