[Sidefx-houdini-list] transferring data from points to volumes
sgustafso at gmail.com
Tue Apr 7 18:34:04 EDT 2009
Hey. Thanks for all the tips. I didn't realize pcfilter referenced
attributes, so that pretty much solves the problem. This is (finally)
Since you mentioned, how exactly would you setup the binding? I know about
setting up multiple name bindings on a volume vop, but where inside the
volume vop can you figure out which primitive you're solving?
On Sun, Apr 5, 2009 at 3:01 AM, Olex P <hoknamahn at gmail.com> wrote:
> Hi guys,
> To transfer an attribute into volume there are several ways. Depends on the
> type of the destination.
> 1. If you want to transfer attributes into a volume primitive in SOPs you
> can use Volume VOP with a point cloud filtering functions in the shader
> (standard pcfilter() or custom one using pciterate()). And don't forget you
> can write into several volumes with one Volume VOP (you have to create a
> proper mapping).
> 2. Using Python SOP and HOM you also could sample values from points and
> write them into volume primitive. But last time when I was looking into HOM
> methods for doing this I have found that some methods are not implemented.
> Hopefully this is changed in H10
> 3. If you need an i3d texture (which is good because of ability to store
> multiple channels and smaller file size) you have to use a shader in i3d
> context (same idea with sampling from point cloud) and i3d generator ROP or
> standalone i3d generator.
> 4. And surely HDK. But this simple task doesn't require to use it (unless
> you have some troubles with performance).
> On Sun, Apr 5, 2009 at 10:40 AM, Eetu Martola <eetu at iki.fi> wrote:
> > Steve Gustafson wrote:
> > > Hey everyone. I'm trying to figure out how to transfer attributes from
> > > points to volumes.
> > Heya. You might want to check this recent thread on
> > odForums, "Particle rasterization to voxel grid"
> > http://forums.odforce.net/index.php?showtopic=8822
> > It has some extraneous non-applicable DOPs stuff, but
> > some SOP solutions as well.
> > eetu.
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