[Sidefx-houdini-list] Point clouds

Andy Nicholas andy at andynicholas.com
Thu Apr 2 13:24:17 EDT 2009


Thanks a lot Mario, they look like they cover a lot of areas. Very handy,
I'll check them out.

A



> On Thursday 02 April 2009 09:50:03 am Andy Nicholas wrote:
>> Hi François,
>> I had a look at the help cards for pcopen and pcfilter but they're using
>> VEX code. I'm trying to get something to work with the VEX nodes. If I
>> hook up some nodes in a way that corresponds with the VEX code I get
>> nothing, even though the code generated by the VEX network looks
>> extremely
>> similar to the example VEX code. Maybe I'm doing something wrong, but I
>> don't think so.
>>
>> I do have a vague memory of seeing a post a while ago where the
>> pointcloud
>> VEX functions worked, but the corresponding VEX nodes don't. Is that
>> true?
>>
>> Incidentally, there isn't any help provided for any of the VEX point
>> cloud
>> nodes. I know they're essentially the same, but without help cards for
>> them, we aren't going to get any example scene files either. I've heard
>> great things about using point clouds and it'd be great to get some
>> better
>> documentation and example scenes for them.
>
> I believe there are some VOP-based point cloud examples attached to a
> presentation about the subject (way back when they first appeared in 2005
> I
> think, so maybe a little outdated but maybe still helpful). Check it out
> here:
> http://www.sidefx.com/exchange/info.php?fileid=208&versionid=208
>
> Cheers.
>
> --
> ......................................................................
> Mario Marengo                                  mailto:mario at axyzfx.com
> AXYZ ANIMATION                                 http://www.axyzfx.com
> ......................................................................
>
>





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