[Sidefx-houdini-list] exporting lattice from Houdini via fbx?

Peter Bowmar pbowmar at gmail.com
Mon Oct 27 18:38:53 EDT 2008


Ah, then I guess the FBX exporter in Houdini doesn't support it right
now. I suspect that there is a large amount of FBX functionality that
will be implemented over time as people need/request it.

Cheers,

Peter B

2008/10/27 Michael K O'Brien <mobrien at pixar.com>:
> Hola~
>
> Yes, if you author a lattice, cluster, bones, shape interp (and I think
> there are others) in Maya, you can export them to MotionBuilder via fbx.
>
> MO
>
> --
> Michael K O'Brien
> mobrien at pixar.com
> Pixar
>
> HEDBERG: I played golf. I'm not good at golf. I never got a hole-in-one, but
>         I did hit a guy. That's way more satisfying. You're supposed to
>         yell, "Fore," but I was too busy mumbling, "There ain't no way
>         that's going to hit him."
>
>> -----Original Message-----
>> From: sidefx-houdini-list-bounces at sidefx.com [mailto:sidefx-houdini-list-
>> bounces at sidefx.com] On Behalf Of Peter Bowmar
>> Sent: Monday, October 27, 2008 3:23 PM
>> To: sidefx-houdini-list at sidefx.com
>> Subject: Re: [Sidefx-houdini-list] exporting lattice from Houdini via fbx?
>>
>> Hi Michael,
>>
>> Do you know if the FBX standard allows for lattices that aren't baked?
>>  Everything I've seen of FBX is basically the same: Take geo deforms
>> and bake them. However I have not gotten in depth with FBX with
>> regards to what it actually supports.
>>
>> Cheers,
>>
>> Peter B
>>
>> 2008/10/27 Michael K O'Brien <mobrien at pixar.com>:
>> > Hola~
>> >
>> > Is there a way to export a lattice deformer defined in Houdini into an
>> FBX
>> > file? It looks like the fbx exporter just bakes the deformation into
>> > geometry. At least, MotionBuilder doesn't seem to register the lattice.
>> >
>> > MO
>> >
>> > --
>> > Michael K O'Brien
>> > mobrien at pixar.com
>> > Pixar
>> >
>> > HEDBERG: I played golf. I'm not good at golf. I never got a hole-in-one,
>> but
>> >         I did hit a guy. That's way more satisfying. You're supposed to
>> >         yell, "Fore," but I was too busy mumbling, "There ain't no way
>> >         that's going to hit him."
>> >
>> >
>> > _______________________________________________
>> > Sidefx-houdini-list mailing list
>> > Sidefx-houdini-list at sidefx.com
>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >
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