[Sidefx-houdini-list] Autodesk bought Softimage
Soren kurgan Jacobsen
kurgan at kurgan.dk
Sun Oct 26 17:20:02 EDT 2008
aren't they all unique?
Graham D Clark wrote:
> On Fri, Oct 24, 2008 at 2:38 PM, Ammon Riley <ammon.riley at gmail.com> wrote:
>> On Fri, Oct 24, 2008 at 3:13 AM, Dragos Stefan <ds_list at dsg.ro> wrote:
>>> I totally agree about Houdini's help. I don't think however that
>>> Softimage's support compares with SESI's. And when it comes to ICE,
>>> well, in my opinion it took far too long for them to come out with it,
>>> and when they did it showed up there was really no innovation as they
>>> just copied what SESI did with VEX/VOPs many years ago.
>> SoftImage's innovation on ICE is their marketing, just like it was
>> when SoftImage
>> introduced the "world's first"(*) animation software with non-linear
> I agree some of their marketing has been wrong, I was the person that
> kept harassing soft about not claiming 'the worlds first full compositor
> integrated into a 3D application', they've changed it on their WIKI and do
> credit Houdini now.
> But in terms of innovation soft did have the first *complete* and stable
> asset referencing, and first non-linear animation etc *mixer* (trax is still
> unstable and my requests for a timeline mixer in Houdini was ignored. XSIs
> rendertree low level shading nodes actually did come before similar in
> Houdini. etc etc
> They are both excellent packages, and Houdini is very unique. Like Lu said,
> just use them all if you like them. I use XSI and Houdini primarily, and ICE
> actually makes bridging them easier.
> As Houdini looks more like Maya I find it less appealing, but I did like the
> XSI like tree view added (copied if you want to term it that way) to
> Houdini, but I can still feel like Im back in 4.1 by rearranging the
> interface and just connecting nodes manually.
> I was hoping for a soft - sidefx merger for years, they seemed complimentary
> in their strengths, and ICE would not have been needed, but now instead
> Autodesk takes over.
> Hmm... lots to consider now when I build the next studio.
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