[Sidefx-houdini-list] Autodesk bought Softimage

Meng-Yang Lu ntmonkey at gmail.com
Sat Oct 25 13:28:39 EDT 2008


Do it if it makes sense and fits the overall design.  Otherwise, it's like
slapping on snow chains on a Lamborghini.  Useful, but damn tacky.
-Lu

On Sat, Oct 25, 2008 at 10:24 AM, Pablo Giménez <pablogipi at gmail.com> wrote:

> 2008/10/25 Meng-Yang Lu <ntmonkey at gmail.com>
>
> > As for flexibility, it doesn't wire into everything in XSI yet, but who
> > says
> > EVERYTHING has to be procedural?  Particles, points, and kinematics are
> > already getting a boost from it, so life is good.  Best part is that XSI
> > still feels like XSI and nothing like Houdini (ICE's interface feels
> > familiar to XSI's native rendertree), whereas Houdini now feels like Maya
> > and Firefox (I like the old houdini).
>
>
> If Maya have good things, why not to get them?
> Same for Firefox.
>
>
> >
> >
> > -Lu
> >
> >
> > On Sat, Oct 25, 2008 at 8:46 AM, Andy Nicholas <andy at andynicholas.com
> > >wrote:
> >
> > > Totally agree, but I don't think they're trying to become Houdini. I
> also
> > > think that even if they were, it'd take them a lot longer than you
> > > mentioned to get anywhere near Houdini.
> > >
> > > As far as I'm concerned, they're just adding features that the XSI
> > > community have been asking for for a long time, it just so happens that
> > > they realise the power of a nodal system. Its unsurprising that
> parallels
> > > are going to be drawn between Houdini and XSI, but I don't think it's a
> > > worthwhile comparison. I've always felt that they're intended for two
> > > different markets (although I think SideFX is trying to widen that
> now).
> > >
> > > A
> > >
> > >
> > > > You can use a Group Sop to get points that are inside a mesh and it's
> > > > fast.
> > > >
> > > > I haven't played with Ice but from what I've heard what has been done
> > is
> > > > great but apart of particles and the equivalent of Vop to deform
> > > > geometry, what else do they have. I really feel they won't reach the
> > > > level of Houdini 9.5 before at least 3-4 years.
> > > >
> > > > François
> > > >
> > > > Andy Nicholas wrote:
> > > >>> SoftImage's innovation on ICE is their marketing,
> > > >>>
> > > >>
> > > >> Have you used it though Ammon? I think you'll find that it's not
> just
> > a
> > > >> pretty, well marketed particle system. It's incredibly fast, and by
> > > >> that,
> > > >> I mean faster than Houdini. This opens up doors to visualising and
> > > >> achieving effects that previously couldn't be done without a lot of
> > > >> extra
> > > >> time, effort, and planning.
> > > >>
> > > >> I don't want this to sound like I'm dissing Houdini and just trying
> to
> > > >> promote ICE, but the reality of production focusses one's attention
> > very
> > > >> quickly onto what the best tool is for the job. I've frequently
> found
> > > >> myself doing things in ICE that I'd never consider doing in Houdini,
> > > >> usually down to computational speed, but also due to the way that
> the
> > > >> workflow in ICE makes it extremely quick to test things out, and it
> > > >> allows
> > > >> you to work at a high level rather than getting lost in the details.
> > > >>
> > > >> For example, a simple node such as "Point in volume" just returns a
> > true
> > > >> or false based on a point posiiton, but it's so incredibly handy
> that
> > I
> > > >> use it all the time. I'm sure I could use a Ray SOP to do something
> > > >> similar, but it's all about convenience. ICE is very convenient when
> > it
> > > >> comes to this sort of thing.
> > > >>
> > > >> When people talk about innovation, I think this can apply in lots of
> > > >> different areas. It doesn't have to be some new algorithm to achieve
> a
> > > >> specific effect, I think it can also be in introducing a new
> standard
> > > >> and
> > > >> ease of workflow. If you've used ICE in production, then you'll know
> > > >> that
> > > >> Softimage has done exactly that.
> > > >>
> > > >> I guess I just don't particularly like to hear people knocking
> > something
> > > >> when they haven't seen the sort of positive affect it's had. The
> guys
> > at
> > > >> Softimage put a lot of work into it and have completely changed the
> > way
> > > >> that we work with effects.
> > > >>
> > > >> All this pro-ICE stuff aside, for the job I'm doing at the moment
> I'd
> > > >> never consider using any other package than Houdini. In terms of the
> > > >> level
> > > >> of control it gives you to manipulate simulations from sources like
> > > >> Realflow for example, it's incredible. I have no doubt that without
> > > >> Houdini my current job wouldn't be feasible.
> > > >>
> > > >> I guess what I'm trying to say is that I think it's a mistake to
> > invest
> > > >> yourself so heavily in one package or tool, it pays to be flexible
> and
> > > >> to
> > > >> examine other possibilities. Dismissing ICE as nothing new because
> it
> > > >> has
> > > >> similarities to VEX and VOPs is only limiting your choices, and I
> > can't
> > > >> see a good reason for doing that.
> > > >>
> > > >> Cheers!
> > > >>
> > > >> Andy
> > > >>
> > > >>
> > > >>
> > > >>
> > > >>> On Fri, Oct 24, 2008 at 3:13 AM, Dragos Stefan <ds_list at dsg.ro>
> > wrote:
> > > >>>
> > > >>>> I totally agree about Houdini's help. I don't think however that
> > > >>>> Softimage's support compares with SESI's. And when it comes to
> ICE,
> > > >>>> well, in my opinion it took far too long for them to come out with
> > it,
> > > >>>> and when they did it showed up there was really no innovation as
> > they
> > > >>>> just copied what SESI did with VEX/VOPs many years ago.
> > > >>>>
> > > >>> SoftImage's innovation on ICE is their marketing, just like it was
> > > >>> when SoftImage
> > > >>> introduced the "world's first"(*) animation software with
> non-linear
> > > >>> animation.
> > > >>>
> > > >>> Cheers,
> > > >>> Ammon
> > > >>> _______________________________________________
> > > >>> Sidefx-houdini-list mailing list
> > > >>> Sidefx-houdini-list at sidefx.com
> > > >>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > >>>
> > > >>>
> > > >>
> > > >>
> > > >> _______________________________________________
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> > > >>
> > > >>
> > > >
> > > >
> > >
> > >
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> >
> >
> >
> > --
> > Meng Yang Lu
> > 3D Operator
> > The Mill LA
> > _______________________________________________
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> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
>
>
>
> --
> Un saludo
> Best Regards
> Pablo Giménez
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>



-- 
Meng Yang Lu
3D Operator
The Mill LA



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