[Sidefx-houdini-list] Autodesk bought Softimage

Pablo Giménez pablogipi at gmail.com
Sat Oct 25 13:24:54 EDT 2008


2008/10/25 Meng-Yang Lu <ntmonkey at gmail.com>

> As for flexibility, it doesn't wire into everything in XSI yet, but who
> says
> EVERYTHING has to be procedural?  Particles, points, and kinematics are
> already getting a boost from it, so life is good.  Best part is that XSI
> still feels like XSI and nothing like Houdini (ICE's interface feels
> familiar to XSI's native rendertree), whereas Houdini now feels like Maya
> and Firefox (I like the old houdini).


If Maya have good things, why not to get them?
Same for Firefox.


>
>
> -Lu
>
>
> On Sat, Oct 25, 2008 at 8:46 AM, Andy Nicholas <andy at andynicholas.com
> >wrote:
>
> > Totally agree, but I don't think they're trying to become Houdini. I also
> > think that even if they were, it'd take them a lot longer than you
> > mentioned to get anywhere near Houdini.
> >
> > As far as I'm concerned, they're just adding features that the XSI
> > community have been asking for for a long time, it just so happens that
> > they realise the power of a nodal system. Its unsurprising that parallels
> > are going to be drawn between Houdini and XSI, but I don't think it's a
> > worthwhile comparison. I've always felt that they're intended for two
> > different markets (although I think SideFX is trying to widen that now).
> >
> > A
> >
> >
> > > You can use a Group Sop to get points that are inside a mesh and it's
> > > fast.
> > >
> > > I haven't played with Ice but from what I've heard what has been done
> is
> > > great but apart of particles and the equivalent of Vop to deform
> > > geometry, what else do they have. I really feel they won't reach the
> > > level of Houdini 9.5 before at least 3-4 years.
> > >
> > > François
> > >
> > > Andy Nicholas wrote:
> > >>> SoftImage's innovation on ICE is their marketing,
> > >>>
> > >>
> > >> Have you used it though Ammon? I think you'll find that it's not just
> a
> > >> pretty, well marketed particle system. It's incredibly fast, and by
> > >> that,
> > >> I mean faster than Houdini. This opens up doors to visualising and
> > >> achieving effects that previously couldn't be done without a lot of
> > >> extra
> > >> time, effort, and planning.
> > >>
> > >> I don't want this to sound like I'm dissing Houdini and just trying to
> > >> promote ICE, but the reality of production focusses one's attention
> very
> > >> quickly onto what the best tool is for the job. I've frequently found
> > >> myself doing things in ICE that I'd never consider doing in Houdini,
> > >> usually down to computational speed, but also due to the way that the
> > >> workflow in ICE makes it extremely quick to test things out, and it
> > >> allows
> > >> you to work at a high level rather than getting lost in the details.
> > >>
> > >> For example, a simple node such as "Point in volume" just returns a
> true
> > >> or false based on a point posiiton, but it's so incredibly handy that
> I
> > >> use it all the time. I'm sure I could use a Ray SOP to do something
> > >> similar, but it's all about convenience. ICE is very convenient when
> it
> > >> comes to this sort of thing.
> > >>
> > >> When people talk about innovation, I think this can apply in lots of
> > >> different areas. It doesn't have to be some new algorithm to achieve a
> > >> specific effect, I think it can also be in introducing a new standard
> > >> and
> > >> ease of workflow. If you've used ICE in production, then you'll know
> > >> that
> > >> Softimage has done exactly that.
> > >>
> > >> I guess I just don't particularly like to hear people knocking
> something
> > >> when they haven't seen the sort of positive affect it's had. The guys
> at
> > >> Softimage put a lot of work into it and have completely changed the
> way
> > >> that we work with effects.
> > >>
> > >> All this pro-ICE stuff aside, for the job I'm doing at the moment I'd
> > >> never consider using any other package than Houdini. In terms of the
> > >> level
> > >> of control it gives you to manipulate simulations from sources like
> > >> Realflow for example, it's incredible. I have no doubt that without
> > >> Houdini my current job wouldn't be feasible.
> > >>
> > >> I guess what I'm trying to say is that I think it's a mistake to
> invest
> > >> yourself so heavily in one package or tool, it pays to be flexible and
> > >> to
> > >> examine other possibilities. Dismissing ICE as nothing new because it
> > >> has
> > >> similarities to VEX and VOPs is only limiting your choices, and I
> can't
> > >> see a good reason for doing that.
> > >>
> > >> Cheers!
> > >>
> > >> Andy
> > >>
> > >>
> > >>
> > >>
> > >>> On Fri, Oct 24, 2008 at 3:13 AM, Dragos Stefan <ds_list at dsg.ro>
> wrote:
> > >>>
> > >>>> I totally agree about Houdini's help. I don't think however that
> > >>>> Softimage's support compares with SESI's. And when it comes to ICE,
> > >>>> well, in my opinion it took far too long for them to come out with
> it,
> > >>>> and when they did it showed up there was really no innovation as
> they
> > >>>> just copied what SESI did with VEX/VOPs many years ago.
> > >>>>
> > >>> SoftImage's innovation on ICE is their marketing, just like it was
> > >>> when SoftImage
> > >>> introduced the "world's first"(*) animation software with non-linear
> > >>> animation.
> > >>>
> > >>> Cheers,
> > >>> Ammon
> > >>> _______________________________________________
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> > >>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > >>>
> > >>>
> > >>
> > >>
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> > >>
> > >>
> > >
> > >
> >
> >
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> >
>
>
>
> --
> Meng Yang Lu
> 3D Operator
> The Mill LA
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-- 
Un saludo
Best Regards
Pablo Giménez



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