[Sidefx-houdini-list] Autodesk bought Softimage

Olex P hoknamahn at gmail.com
Sat Oct 25 11:02:04 EDT 2008


> I really feel they won't reach the level of Houdini 9.5 before at least
3-4 years.

Even in 3-4 years it could be just seriously improved *bad* ideology.
Houdini had *good* ideology from the beginning. Big difference.

On Sat, Oct 25, 2008 at 4:56 PM, François Duchesneau <sidefx at trinix.ca>wrote:

> You can use a Group Sop to get points that are inside a mesh and it's fast.
>
> I haven't played with Ice but from what I've heard what has been done is
> great but apart of particles and the equivalent of Vop to deform
> geometry, what else do they have. I really feel they won't reach the
> level of Houdini 9.5 before at least 3-4 years.
>
> François
>
> Andy Nicholas wrote:
> >> SoftImage's innovation on ICE is their marketing,
> >>
> >
> > Have you used it though Ammon? I think you'll find that it's not just a
> > pretty, well marketed particle system. It's incredibly fast, and by that,
> > I mean faster than Houdini. This opens up doors to visualising and
> > achieving effects that previously couldn't be done without a lot of extra
> > time, effort, and planning.
> >
> > I don't want this to sound like I'm dissing Houdini and just trying to
> > promote ICE, but the reality of production focusses one's attention very
> > quickly onto what the best tool is for the job. I've frequently found
> > myself doing things in ICE that I'd never consider doing in Houdini,
> > usually down to computational speed, but also due to the way that the
> > workflow in ICE makes it extremely quick to test things out, and it
> allows
> > you to work at a high level rather than getting lost in the details.
> >
> > For example, a simple node such as "Point in volume" just returns a true
> > or false based on a point posiiton, but it's so incredibly handy that I
> > use it all the time. I'm sure I could use a Ray SOP to do something
> > similar, but it's all about convenience. ICE is very convenient when it
> > comes to this sort of thing.
> >
> > When people talk about innovation, I think this can apply in lots of
> > different areas. It doesn't have to be some new algorithm to achieve a
> > specific effect, I think it can also be in introducing a new standard and
> > ease of workflow. If you've used ICE in production, then you'll know that
> > Softimage has done exactly that.
> >
> > I guess I just don't particularly like to hear people knocking something
> > when they haven't seen the sort of positive affect it's had. The guys at
> > Softimage put a lot of work into it and have completely changed the way
> > that we work with effects.
> >
> > All this pro-ICE stuff aside, for the job I'm doing at the moment I'd
> > never consider using any other package than Houdini. In terms of the
> level
> > of control it gives you to manipulate simulations from sources like
> > Realflow for example, it's incredible. I have no doubt that without
> > Houdini my current job wouldn't be feasible.
> >
> > I guess what I'm trying to say is that I think it's a mistake to invest
> > yourself so heavily in one package or tool, it pays to be flexible and to
> > examine other possibilities. Dismissing ICE as nothing new because it has
> > similarities to VEX and VOPs is only limiting your choices, and I can't
> > see a good reason for doing that.
> >
> > Cheers!
> >
> > Andy
> >
> >
> >
> >
> >> On Fri, Oct 24, 2008 at 3:13 AM, Dragos Stefan <ds_list at dsg.ro> wrote:
> >>
> >>> I totally agree about Houdini's help. I don't think however that
> >>> Softimage's support compares with SESI's. And when it comes to ICE,
> >>> well, in my opinion it took far too long for them to come out with it,
> >>> and when they did it showed up there was really no innovation as they
> >>> just copied what SESI did with VEX/VOPs many years ago.
> >>>
> >> SoftImage's innovation on ICE is their marketing, just like it was
> >> when SoftImage
> >> introduced the "world's first"(*) animation software with non-linear
> >> animation.
> >>
> >> Cheers,
> >> Ammon
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> >>
> >
> >
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