[Sidefx-houdini-list] Killing cached sim particles

Stephen Tucker stucker at sidefx.com
Fri Oct 24 08:54:54 EDT 2008

I'm not sure if you're using particles or particle fluids.  I've never
tested a "Sink" on just normal particles, but you could try adding one and
see if it does the trick.

If this doesn't work, certainly it would be a great RFE for dops.  You
might also be able to load your particles in as a particle fluid object,
and go around turning off all the forces that would make it behave like
SPH.  This way you'd still get access to the pop level control (in theory)
and the sink.


> Hi,
> Forgive the torrent of questions from me at the moment. I've got a tough
> simulation job on at the moment and it's turning out to be a great
> learning experience :-)
> Anyway, my question... I've cached some particles into some .sim files and
> I've then loaded them back in to an empty DOP network using a File DOP.
> What I'd like to do is to delete particles that venture outside a
> specified volume, but delete them permanently so that when their original
> trajectory comes back into the volume they don't reappear.
> I've tried feeding the File DOP into a popsolver and then putting it
> through a Kill POP in there, but no joy. I'm guessing there's a trick to
> this, but I don't know where to start looking.
> Any pointers on this would be gratefully received.
> Thanks
> Andy
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