[Sidefx-houdini-list] Killing cached sim particles

Nicholas Pliatsikas nick_p102 at hotmail.com
Fri Oct 24 08:37:29 EDT 2008

Hey Andy
Its that old procedural problem with not being able to maintain a history of the data. Sounds like a job for the sop solver again which should do that for you. Theres some examples of dynamics transferring colour geometry that maintains its history i.e like attrbute transfer over time.
The pop solver method should work tho :¬/ I dont know how you set up your pop solver but im guessing you need to create a group based on the volume that they enter then kill it? I cant say for sure without testing though. Of course you could do it to the actual popnet before you cache it but that defeats the purpose :¬D
I think the sop solver may be your best bet.

> Date: Fri, 24 Oct 2008 13:12:58 +0100> From: andy at andynicholas.com> To: sidefx-houdini-list at sidefx.com> Subject: [Sidefx-houdini-list] Killing cached sim particles> > Hi,> Forgive the torrent of questions from me at the moment. I've got a tough> simulation job on at the moment and it's turning out to be a great> learning experience :-)> > Anyway, my question... I've cached some particles into some .sim files and> I've then loaded them back in to an empty DOP network using a File DOP.> What I'd like to do is to delete particles that venture outside a> specified volume, but delete them permanently so that when their original> trajectory comes back into the volume they don't reappear.> > I've tried feeding the File DOP into a popsolver and then putting it> through a Kill POP in there, but no joy. I'm guessing there's a trick to> this, but I don't know where to start looking.> > Any pointers on this would be gratefully received.> > Thanks> > Andy> > _______________________________________________> Sidefx-houdini-list mailing list> Sidefx-houdini-list at sidefx.com> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
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