[Sidefx-houdini-list] computing max of a parameter

Michael K O'Brien mobrien at pixar.com
Thu Oct 23 12:10:26 EDT 2008


Hola~

Thanks much.

MO

--
Michael K O'Brien
mobrien at pixar.com
Pixar

HEDBERG: I played golf. I'm not good at golf. I never got a hole-in-one, but
         I did hit a guy. That's way more satisfying. You're supposed to 
         yell, "Fore," but I was too busy mumbling, "There ain't no way 
         that's going to hit him."
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com [mailto:sidefx-houdini-list-
> bounces at sidefx.com] On Behalf Of Andrew D Lyons
> Sent: Wednesday, October 22, 2008 9:37 PM
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] computing max of a parameter
> 
> Attribute promote points to prim level using "max" and "min". Then
> demote to do a fit range or the like.
> 
> Cheers
> 
> 2008/10/22 Michael O'Brien <mobrien at pixar.com>:
> > Hola~
> >
> > I think I'm being dense here. Is there a way to compute the maximum
> value of
> > a point attribute and store that either on another point attribute, or
> > (better yet) on the detail?
> >
> > We need to compute the max radius of a set of points for a surfacer we
> have,
> > and I can't figure out a programmatic way of doing so.
> >
> > MO
> >
> > --
> > Michael K O'Brien                               Production Engineering
> > Pixar                                                mobrien at pixar.com
> >
> > REMY: What is that?
> > EMILE: I don't really know.
> > REMY: You don't know... and you're eating it.
> >
> >
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> >
> 
> 
> 
> --
> =======================================
> Andrew D Lyons | Digital Artist | http://www.tstex.com
> =======================================
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